Cemetery of Bob - DEMO
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Welcome at Cemetery of Bob !
Cemetery of Bob is a challenging roguelike auto-battler focused on tactical aspect of gameplay.
Recruit your army of undead
Choose between dead creatures and make them fight for your cause. Every character has unique abilities that can be activated by putting it in front or in back of the lane. Undead have both strengths and weaknesses, which encourages you to look for synergies. Use your strengths and overcome your weaknesses to secure victory over Bob.
Defend cemetery from your opponents
Fight against mythical creatures and army of humans. Opponent and place are very important in this game. Your cemetery is divided into 3 lanes where combat takes place at the same time. Gather knowledge about your opponent to know which undead can deal with him. Depending on which lanes you win, you will earn the appropriate currency.
Upgrade your army
- Need undead for your army ? Buy new one at Zero's shop for bones.
- Do you need to level up your undead ? You can do this at Elizabeth's shop for some blood.
- Or maybe you lack of items ? Visit Charon, he always has something shiny to buy with coins.
Key Features:
- Fight against randomly generated enemies
- Choose beetween many unique characters to build your army of undead
- Find synergy between undead and item
Stay in touch
- you can add the game to your wishlist on Steam: https://store.steampowered.com/app/2813240/Cemetery_of_Bob/
- Join my Discord and hang out with other fans!
- Follow me on Mastodon
What's coming next ?
- more mythical creatures
- more undeads
- more items
- more tactical gameplay :D
Status | In development |
Platforms | HTML5, Windows, Linux |
Rating | Rated 4.8 out of 5 stars (4 total ratings) |
Author | JokerDDZZ |
Genre | Strategy, Fighting |
Made with | Unity |
Tags | Atmospheric, autobattler, Dark, Indie, Pixel Art, Roguelike, Singleplayer, Tactical |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Links | Steam |
Download
Click download now to get access to the following files:
Development log
- Agony items (update 0.7.0)May 24, 2024
- New bosses (update 0.6.4)May 12, 2024
- Long time no see (update 0.6.1)May 06, 2024
- 0.5.1- visual update and desktop versionMar 01, 2024
- 0.5.0Feb 14, 2024
- 0.4.74Feb 05, 2024
- 0.4.73Feb 02, 2024
- 0.4.72Jan 31, 2024
Comments
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Howdy, I posted some stuff over on Steam in the discussion section. also wanted to slightly complain because I forgot that endless isn't truly endless. You tricked me, you monster. but all jokes and fun aside I will leave you with this picture and hope you have a good one. Praise Bob.
I replied to your message on Steam.
The entire looping system will be further changed to make it more satisfying. I hope you will enjoy the final version.
Nice game, kind of hard but with enough practice and luck you can win.
Thank you, I'm glad you beat the game so quickly. Do you have any suggestions about the gameplay ?
Since I don't know the exact vison you have for the game I'll just give my ideas and thought since I like games that can be played more than once. 1. You should for sure add a difficulty selection (Something to change unit pricing and tone down enemy power kind of like a beginner mode for learning) since it seems the current state of play is a bit on the harder side for newer players to pick up, this would allow people to play just the base game (If you ever plan on adding challenge runs like all zombie units or modifiers) multiple times trying to beat old high scores and learning new tricks as they ease themselves into new difficulty sets. 2. I feel Blood is a bit lacking after a certain point in the game once you know best unit placements and you max out all the levels for them, maybe a blood over shield for tombstones or something very pricey would make it more interesting. 3. As for the rest of the game I feel you have an amazing base structure and grasp at what makes games of this genre good, enemy units are challenging, you have future units, mobs, and items planned, and I'll for sure be there to beat the game again and give feedback. Thanks for taking the time to give this a read and have a great day/night.
Thank you very much for your feedback.
1. I want to add a progression system that slowly increases the difficulty to make sure more players can enjoy the game. If that's not enough, I'll have to add something similar to your answer to this problem (difficulty slider).
2. I totally agree. Blood doesn't make much sense in the end game. I have some ideas on how to fix this, but they're not ready yet ;)
3. You don't even know how much these words mean to me. You are the first stranger who said something nice about my project. Thank you very much.
Have a great day/night :)